Publisher: Electronic Arts
We tested the game using the 64-bit executable under and DirectX 10 with the 1.21 patch applied. We used a custom timedemo recorded on the Harbor map which is more representative of gameplay than the built-in benchmark that renders things much faster than you're going to experience in game.
For our testing, we set all the settings to High. Because of how intense the game is, we tested with both anti-aliasing and anisotropic filtering disabled at resolutions above 1680x1050 for the time being. There is currently no support for anisotropic filtering in the game, but you can still force it from the driver control panel.
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G.Skill F3-12800CL8T-6GBHK 1780MHz 9-9-9-24-2T
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G.Skill F3-12800CL8T-6GBHK 1600MHz 8-8-8-21-1T
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Corsair TR3X6G1600C8D 1600MHz 9-9-9-24-1T
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Corsair TR3X6G1600C8D 1600MHz 8-8-8-21-1T
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G.Skill F3-12800CL8T-6GBHK 1600MHz 9-9-9-24-1T
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G.Skill F3-12800CL8T-6GBHK 1600MHz 7-7-7-17-1T
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43.0
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42.9
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42.8
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42.7
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42.5
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42.5
Seconds
With half a frame per second between top to bottom of the table, the extra memory bandwidth makes very little difference and in fact, on average, the low latency performance for the G.Skill comes out lowest across everything.
Publisher: Ubisoft
Far Cry 2 is the latest first person shooter from Ubisoft, and while it continues the
Far Cry franchise that Crytek started in 2004, this game is built on its own in-house engine and has no association - other than its name - to anything Crytek has worked on or is working on now. We used a retail version of the game patched to version 1.02, and used the in-built "Action" gameplay demo set to Ultra-Very High settings under DirectX 10.
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Corsair TR3X6G1600C8D 1600MHz 9-9-9-24-1T
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Corsair TR3X6G1600C8D 1600MHz 8-8-8-21-1T
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G.Skill F3-12800CL8T-6GBHK 1600MHz 7-7-7-17-1T
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G.Skill F3-12800CL8T-6GBHK 1780MHz 9-9-9-24-2T
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G.Skill F3-12800CL8T-6GBHK 1600MHz 8-8-8-21-1T
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G.Skill F3-12800CL8T-6GBHK 1600MHz 9-9-9-24-1T
Seconds
Far Cry 2 sees no benefit what-so-ever from more memory bandwidth or tighter latencies - the Corsair at C9 appears to be fastest here but the table is split by, again, all of half a frame per second.
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